Tons of runtimes, editor features on the way

May 24th, 2013

It’s been a while since our last update, but rest assured we haven’t been slacking off! :)

Check out our runtimes page, where we have 17 official runtimes and 21 third party runtimes available. The runtimes will continue to evolve, but you can now use Spine out of the box with pretty much any game toolkit. If not, you can easily extend a generic runtime or base a new runtime on an existing one. Our initial Kickstarter goal was for more Spine runtimes and we very much appreciate all your help in making this a reality!

We’ve also begun implementing editor features. First, you can now disable automatic updates. To enable this, you will need to download and reinstall Spine using your private download link. After that, you can choose a specific version to use in the settings dialog.

Spine settings dialog

Many new features will be introduced over the next few weeks. We’ve already implemented automatic keying, exit confirmation, additive blending, disabling scale and rotation inheritance, a dopesheet overview, and many other small features and bug fixes.

As always, keep up to date on Spine happenings by checking the changelog and Trello boards for the editor and runtimes. Drop by the Spine forum if you have any questions or just want to show off your work.

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