Adelmo83

  • 30 дек 2024
  • Регистрация: 28 окт 2024

    Thanks Erika

    Erika Hi Erika!, ex: if I want to select all the lower bones quickly without having to do more steps (legs and feet), I go and select the body, and with a magic button the selection is inverted, I would automatically have selected the bones that I had not selected before.

    When working with many bones, it is important to be able to have a shortcut or button that allows you to invert the selected bones, it would be very helpful.

    • Erika ответили на это сообщение.

      Thanks Misaki!

      Copying and pasting keyframes is very common in animation, but pasting in reverse is also important. It would be great if you added it.

      • Misaki ответили на это сообщение.

        Hi!, When I'm animating, I miss a feature global_offset that Harmony, Maya or Blender have, and that is being able to adjust some selected frames already animated and give them another position (example attached: https://animbot.ca/tooltips/en/#global_offset).
        For Onionskin it would be great to have the function of motion trail tracking by means of a line, and focusing on some point of the object, it is more efficient to adjust trajectories compared to green and red shapes (example attached: https://animbot.ca/tooltips/en/#motion_trail_style), I know that you can adjust a point as an image, but there is nothing better that comes by default.
        In the timeline I usually use bookmarks in animation software like Harmony or Maya, this is useful to have a guide when one action ends and when another ends (example attached: https://animbot.ca/tooltips/en/#time_bookmarks_visibility).
        It would also be good to implement animation layers, which would allow, once our animation has been created, to be able to manipulate the keys through said layers, which would allow us to add more animation without damaging the current animation.

        Thanks for your time!

        Thanks Eirka, you are correct, but there is nothing easier than having a button that does this, without having to modify parameters.

        Hi everyone...when I am animating characters, it is appropriate to rest my eyes, most of the time, it is appropriate to see in mirror or flip, to be able to appreciate some errors that our eyesight deceives us, this could be with some camera that can be implemented to make the mirror.
        I know that you can assign a bone and modify it, but nothing is faster than a camera that allows this in a fast and efficient way.
        Thanks

        • Erika ответили на это сообщение.

          Spinebot Thanks, yes one tool similar to grease pen will be greats!!!

          It would be good for animation if a window could be implemented where bone selections could be saved, in most cases it is very useful to increase the speed of animation.

          Also a basic drawing tool, to make sketches or pose adjustments in animation, this is ideal for pose adjustments, guides, feedback. I leave an example (Blue Pencil) https://zurbrigg.com/blue-pencil-2. Thanks

          • Misaki ответили на это сообщение.