• Editor
  • Request For Spine (Mirror)

Hi everyone...when I am animating characters, it is appropriate to rest my eyes, most of the time, it is appropriate to see in mirror or flip, to be able to appreciate some errors that our eyesight deceives us, this could be with some camera that can be implemented to make the mirror.
I know that you can assign a bone and modify it, but nothing is faster than a camera that allows this in a fast and efficient way.
Thanks

  • Erika ответили на это сообщение.
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    Currently, Spine does not support mirroring or flipping animations directly within the editor. However, you can achieve this effect at runtime by using the skeleton.flipX or skeleton.flipY properties to flip the skeleton horizontally or vertically. This approach allows you to design your animations in one direction and then flip them as needed during runtime. While a camera feature for mirroring within the editor would be convenient, it is not available at the moment, but it is a feature that has been suggested and is on the roadmap for future updates.

    Adelmo83 I find it to be super convenient to just flip the root by adding a - in front of the scale value in Setup, then removing it when I'm done. No need to add extra bones and I would say it's very fast to do!

    Thanks Eirka, you are correct, but there is nothing easier than having a button that does this, without having to modify parameters.