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  • weight influence locks?

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I have been using Spine for a few months now and it has been amazing. I started making these complicated rigs with lots of meshes and weights. I have been getting bogged down at the step where I need to start transferring weight influence on an image from one bone to another. I have been binding up to 20 bones to an image (I'm making some complex facial controls). At a point in the process, I subtract the influence from one bone and add it to another. I use the direct tool so I can get precise numbers. Sometimes I use the dragging feature and sometimes I enter the number into the "weight" section. When I add weight to one, it subtracts a percentage of weight from another bone. I have found workarounds, but when there are more than 2 bones involved the math gets tricky and slows me down, because some of the other influence amounts need to stay constant. Is there a feature you guys can add where you can lock the influence percentage on certain vertices, or perhaps on an whole mesh? Or is there another solution that I am not seeing?
I hope this makes sense and I'd be glad to further clarify if you need.

Besides being useful to protect bone weights, it also enables an easy way to swap weights from one bone to another bone: lock all bones except the "from" and "to" bones, then adjust the weights to the max.

2 года спустя

Biggest +1 ever for this feature!!
Looking forward to have it!