• Unity
  • the method of local highlight in spine

  • Изменено

Hello, I'm really like work with spine in my work, but recently i suck something with some light effect.

Here is the thing, i make a lovely girl by spine

But in my opinion, I want the effect like below

I make the sample by add a sunshine circle beyond the lovely girl , then cut off the light part which is not beyond the girl.

But in Unity, i can't find a way to reach sample effect

There is a way to reach the effect I wanted or Give me some point ? i will very be thankful for this.
I really suck this recently some weeks

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nice art!

maybe something like this: Project MageLight .next is what you need

Better yet, you can use this now: Sprite Shaders for Unity
And then use a Point Light in Unity.

The point is that what you're exactly looking for is not easily doable because this is not one single sprite, but there are many options for something that looks like it.

4 дня спустя

en thanks


14 3月 2016, 12:21


Pharan написал

Better yet, you can use this now: http://esotericsoftware.com/forum/Sprite-Shaders-for-Unity-5838
And then use a Point Light in Unity.

The point is that what you're exactly looking for is not easily doable because this is not one single sprite, but there are many options for something that looks like it.

en thanks


14 3月 2016, 12:21


BinaryCats написал

nice art!

maybe something like this: http://esotericsoftware.com/forum/Unity-Project-MageLight-4960 .next is what you need

en thanks