Yeah. The example does work.
That's why I specifically explained that it was from scratch. xD
Did you try setting up something from scratch?
Pretty sure I didn't bork setting it up.
I set it up two different times times. I have been setting up skeletons from scratch for months. xD
The same thing happens on my friend's setup.
But did the exact same thing on an old version of the runtime, works just fine.
atlas image filename : anino.png
atlas text source filename: anino.atlas.txt
atlas asset filename: atlas_anino.asset
material filename: mat_anino.mat
Is the material filename matching the name of the atlas image a requirement now?
I didn't change the size of the materials array in the inspector.
Trying to change it to any other number also doesn't work. It keeps going back to 1.