Krblshna

If add an event to animation in unity, then reexport animation - event disapear. Is there any way to save them? Think spine events will be good, but what about unity events?

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somehow missed simple thing
"For example, if you named your event "Footstep" in Spine, you would have a MonoBehaviour on your SkeletonMecanim GameObject which has a method with the name Footstep()"
so I just create this events in spine (not unity) and add to MonoBehaviour methods with events name and problem is gone
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Krblshna
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Harald

Glad you figured it out, thanks for letting us know.
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Harald

Harri
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