Hi,
I am trying to play an animation in reverse (timeScale=-1), but it seems like the custom timeline events in the animation don't fire at the appropriate time, instead they all seem to fire at the same time at the start or end of the animation loop.
I think I saw mention of this in another thread at one point, but can't seem to find it anymore. Is there a solution or workaround to this?
I have an animation that I am playing forwards, and the custom events fire as expected. But under certain conditions I want to just change the same entry timeScale to -1 to play it in reverse, that is when the custom events all fire at the wrong time.
Any help appreciated,
thanks