Wonse

The point follower script, on Unity, does not unsuscrite from the event when it is destroyed


adding this seem enough (the same thing the bone follower use)

void OnDestroy () {
if (skeletonRenderer != null)
skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
}
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Wonse
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Harald

Thanks very much for the info! I will have a look at it after I finish some high priority issues.
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Harald

Harri
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