TETRIS

Sorry for my short english.

My issue is 100% same next link.
https://github.com/EsotericSoftware/spi ... /issues/33

I tested 10 more phone including Tachy and Galaxy Ace.
but, problem occured only two phones.

Two phone's gl.version is same. and same as link.
D/cocos2d-x debug info(9050): gl.version: OpenGL ES 2.0 1566933

My test phone - Tachy, FakeFit - using same GPU. It's "Adreno (TM) 220"
buy, OpenGL ES 2.0 version is differenct.
Tachy's version is OpenGL ES 2.0 1566933
TakeFit's version is OpenGL ES 2.0 V@6.0 AU@ (CL@2858274)

TakeFit gl.supprots_vertex_array_object is true,
but, Tachy gl.supprots_vertex_array_object is false.
I supposed it's a cause of problem.

I tested cocos2d-x version 2.1.3 / 2.1.4 / 2.1.5, and all same.

I cannot solve this problem.
Please help.
TETRIS
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Nate

Strange. Could this be a problem with the GPU? Does all of cocos2d work correctly with the problematic phones? spine-cocos2d-iphone uses cocos2d for all the rendering, specifically CCTextureAtlas:
https://github.com/EsotericSoftware/spi ... ton.m#L174
Maybe we should post on the cocos2d forums.
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Nate

Nate
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