Hello
I have a problem loading my spine animations into unity. When I set up my animation assets with an atlas, json and a data component, it doesn't show an 'add mix' button so I can't show my animations. I believe the following to be the scource of the problem:
I have a Spine project with three skeletons, 12 skins each. Each of these skins has all of their assets in separate folders.
When I export the spine project it gives the following error notification
Export warnings
The project was exported with the following warnings:
Image for slot "leftwrist" not found: Tiger_Earth_Side/Tiger/0003_leftwrist-side-jab
Image for slot "rightwrist" not found: Tiger_Earth_Side/Tiger/0004_rightwrist-side-front-fist kopie
Image for slot "rightwrist" not found: Tiger_Earth_Side/Tiger/0007_rightwrist-side-jab
Image for slot "rightwrist" not found: Tiger_Earth_Side/Tiger/0017_righthand-side-open kopie
Image for slot "rightwrist" not found: Tiger_Earth_Side/Tiger/_0018_righthand-side-jab kopie
I checked the directories of all these files and they are correctly positioned in the folders. The names match and everything. Also, when I play the animations, everything works just fine. It's just while exporting that I run into these warnings.
Allright I managed to fix those file connection errors but I still don't see the add mix buttons. Now, Spine doesn't give any warnings while exporting, so there are no missing images left. Still, it doesn't load the animations.
We updated the spine runtime to the latest Unity runtime, and now we see the following error in the console:
Error reading skeleton JSON file for skeleton data asset: back data
The requested value 'mesh' was not found.
here is a link to the json export, if that is of any help;
https://dl.dropboxusercontent.com/u/123 ... k.json.txt
This got solved thanks to the quick help of @Shiu: we had already used meshes, which is not yet supported in the unity runtime.
thanks for the quick help, we really love working with Spine!