Hi guys,
So I have a spine asset with a lot of images. I had limited my atlas size to 2048x2048. The result is that I have 2 atlases for this asset.
When I inspect the object during the runtime, I notice that the materials get referenced between 10 to 13 times (the last 2 parameters appearing and disapearing constantly !) while I should have only 2 materials ( named Element0 and Element1 I guess).
It seems that one loop animation has its images split between the 2 atlases. Maybe it can be a cause...
When I try with only 1 atlas (by setting the size to 4096x4096), everything is ok. I only have one material referenced in Element0.
I will probably let as is now, since I guess that on the targeted plateforms (TVo and iOS) I can use 4096 atlases.
However, I am curious. Is there something wrong here ? Something I am not doing right ?
Thanks