Raeleus

I felt that animations in libGDX UI's were lacking. Sure, you can do fades and translations just fine with Actions. I'm talking about real, frame by frame animation. This is what I came up with:



I used my new class, TenPatch for most of that. The animations were all done in Spine. Unfortunately my technique requires exporting the frames to a texture atlas. With the new Spine libGDX runtime available, I'll be turning my attention to making a proper SpineDrawable class to be used in UI's. Better than my last attempt, anyway.

Download here: https://github.com/raeleus/Shimmer-UI-Example/releases
Raeleus
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Nate

It looks really cool! Note that spine-libgdx has some classes you may find interesting: SkeletonDrawable, SkeletonActor, SkeletonActorPool, SkeletonPool.
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Nate

Nate
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Raeleus

Aww sweet! You guys did it. Yeah I'll be all over that later today. Not sure that my colleagues have seen those classes
Raeleus
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