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halo effect on exported images
Hi!
I'm having some issues with exported images from Spine. Specifically i'm to be seeing a halo artifact that seems to be caused by anti-aliasing (or blending to a white background)
The left screenshot below is from the dragon example, loaded into GIMP, and overlaid onto a black background layer. It almost seems like the exported image is being anti-aliased to white (it looks fine on a white background). The right hand image is the original head image, in GIMP with a black background layer.
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i know alpha blending background colors is a pain, and if this is unavoidable (and not a bug, and not me being stupid and missing an option) is it possible you could use the export image background color as the blend background, even when exporting without "background" checked? (this would allow me to set it to black which would be much less noticeable for my characters in my game)
Thanks!
I didn't miss this thread, just haven't been able to fix it. I changed the color to black in 1.3.7 and it's a little better, but still not how it should be.
Got it fixed! In 1.3.8.
Awesome - looks good - thanks for the quick fix!