miguelSantirso

I'm not complaining about the performance of the current Cocos2d-x runtime but I think many projects (including the one I'm working on now) could benefit a lot from something like CCSkeletonAnimationBatchNode... Has someone tried implementing something like that? If not, do you agree that would be a good idea?

I think it is quite common in many games to have multiple instances of the same type of character. Since all of that animations are probably using the same spritesheet, batching seems like an appropriate optimisation.
Lead programmer at 5 Ants (Tiny Thief)
miguelSantirso
  • Сообщения: 2

Nate

Аватара пользователя
Nate

Nate
  • Сообщения: 9766

miguelSantirso

Wow, that was fast! :) :)

You can count with my help if you need testers or something. I am still learning how to get the most of Spine and cocos2d-x but I would be happy to help if possible. Thanks!
Lead programmer at 5 Ants (Tiny Thief)
miguelSantirso
  • Сообщения: 2


Вернуться в Runtimes