Currently i have to touch on .atlas file and click on every region name one by one to create prefabs. Is there any way to create all at the same time?
auto create all region baking material prefab
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Right now, no.
Could give you context menu item code for that.
What are you doing this for?
I want to get specified sprite in spine so i create prefab which render the sprite i want in texturepacker.
Why does that mean you need to bake all?
And how are you rendering a sprite in texturepacker?