(sorry for my poor english during my explanation)
I did an animation with multiple sprite (attachment) in one slot. When i animate, i have a little problem with interpolation (visible in play but not when you see the animation when you drag your mouse).
i export all the same my animation in Unity but now, i have another problem:
in previsualization mode, i can see my animation but when i check another one, unity keep some sprite of the first animation i played (just ofr the head, the hair and the glasses, my others sprites change with no problem) !.
I want to know if i don't check something in the export settings or if i can debug this thing with C#sharp.
Thank you very much