ara

Hi we're trying the 3.8 feature Skin Bones.
Some bones are only under one particular Skin
(For example :braid skin with its bones, cloak skin with its bones).

It looks fine if they are pinned in SpineEditor Skin View.
However when I try to combine them in Unity neither Skin.Append nor Skin.AddAttachments works.
(Only a few parts of attachments are visible)
So I'm not sure what's the best way to reproduce them.

Thanks for any advice
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ara
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badlogic

First, you need to make sure to use the latest 3.8-beta runtimes from our GitHub repo or the corresponding Unity package from our website. This includes the spine-csharp runtime, where the Skin API has received some necessary changes.

To combine multiple skins, including the skin bones and constraints, you need to use Skin.AddSkin(). spine-runtimes/Skin.cs at 3.8-beta
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badlogic

Mario
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ara

badlogic писал(а):First, you need to make sure to use the latest 3.8-beta runtimes from our GitHub repo or the corresponding Unity package from our website. This includes the spine-csharp runtime, where the Skin API has received some necessary changes.

To combine multiple skins, including the skin bones and constraints, you need to use Skin.AddSkin(). spine-runtimes/Skin.cs at 3.8-beta
Thanks badlogic! I didn't notice this method.Now it works :D
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ara
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