Swaan

Hello,

First of all, I wanted to say that Spine's take on Unity Mecanim System works like a charm! When set up correctly, it really reflects how I can preview it in the software (with layer mixing together, transitions between states, etc)!

There is however one specific case in which I have really strange behavior with my interpolation between two states. I have this flower skeleton

Spine Mecanim Bug.png


which has animation set up divided into 2 groups: group 1, the flower is sad and scaled down ; group 2, the flower is happy and scaled normally (to 1).

Screenshot Mecanim.png


I can provide a quick video to demonstrate the problem (if the forum let me transfer any video format...) The problem shown in the video is the following: my Mecanim transitions between various animation within group 1, with an ugly "bounce" effect... it's just as if the flower is interpolated with the normal scale (1), then back to the next animation (which is keyed, and has exactly the same scale as the previous animation from which it transitions).

This undesired "bounce" effect does not appear in the preview mode (when I click from one animation to another) in Spine, only inside Unity.

Thank you for you help!
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Swaan
  • Сообщения: 1

Harald

Thanks for the kind words Swaan, glad you like the Mecanim integration!

Sorry that the video upload did not work here in the forum, it might have exceeded the uplolad size limit. You can send the video to contact@esotericsoftware.com, then we can have a look.
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Harald

Harri
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Erkberg

We are having a problem that seems very similar to this. Did you find a solution?
Erkberg
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Harald

The SkeletonMecanim component was updated on the 3.8-beta branch due to a bugfix - the Layer Blend Mode on the first layer was incorrectly set to Replace instead of First, which is now fixed. Additionally to updating the SkeletonMecanim component, it was necessary to have the Layer Mix Mode on the first layer set to Spine Style, which is now the new default on the 3.8-beta branch.
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Harald

Harri
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