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Using Skin with Mechanim in Unity
Is it possible to use Spine's skin features while working with SkeletonMechanim instead of SkeletonAnimation ?
We prefer Mechanim since it's much easier for artist and designer in my team to use but it would be a bummer if there's no way to switch attachment/skin while working with it
SpineMecanim
provides the same interface as SkeletonAnimation
for modifying skins, as both are derived from SkeletonRenderer
. Just access the skeletonMecanim.Skeleton
property as you would with SkeletonAnimation
.