• Unity
  • Using Skin with Mechanim in Unity

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Is it possible to use Spine's skin features while working with SkeletonMechanim instead of SkeletonAnimation ?

We prefer Mechanim since it's much easier for artist and designer in my team to use but it would be a bummer if there's no way to switch attachment/skin while working with it

SpineMecanim provides the same interface as SkeletonAnimation for modifying skins, as both are derived from SkeletonRenderer. Just access the skeletonMecanim.Skeleton property as you would with SkeletonAnimation.