Frostmire

Is it possible to use Spine's skin features while working with SkeletonMechanim instead of SkeletonAnimation ?

We prefer Mechanim since it's much easier for artist and designer in my team to use but it would be a bummer if there's no way to switch attachment/skin while working with it
Frostmire
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Harald

SpineMecanim provides the same interface as SkeletonAnimation for modifying skins, as both are derived from SkeletonRenderer. Just access the skeletonMecanim.Skeleton property as you would with SkeletonAnimation.
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Harald

Harri
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