I'm playing with Unity and Spine to test both of this wonderful tools. I've got few problems with particles systems and my 2D meshes.

Here is a a screenshot to explain my problem:

How can I handle z depth with Spine elements? I've tried to update the shader to use Z writing without success.

You can grab the teleporter here if you want to test too:!/content/25645

Thanks for your help!
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I recommend trying ToddRivers\' Unity sprite shaders and see if you can get settings to with your teleport effect. Go to the first post and download the unitypackage.

I know his shader has a flag for depth buffer writing and it uses an alpha cutoff. obviously, you'll get the corresponding artifacts.
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