FCSW_Ben

Spine_84ruFRkjbg.png


I wish I had more information for you. On this one attachment, the tracing algorithm breaks down.
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We're making complex games almost entirely in Spine! Consider signing up for the closed alpha of our latest Project: https://www.exceptionullgames.com/knockout.html
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FCSW_Ben
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Nate

Wow, that looks crazy! :o Can you post or email the image so we can see that happen? contact@esotericsoftware.com

---

Nevermind, we got it fixed in 3.8.67, available in a few minutes. Sorry for the trouble!
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Nate

Nate
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FCSW_Ben

Indeed it's working now. I'm curious, what was the fix behind the scenes?
We're making complex games almost entirely in Spine! Consider signing up for the closed alpha of our latest Project: https://www.exceptionullgames.com/knockout.html
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FCSW_Ben
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Nate

Mesh tracing and polygonal texture packing both deal with a lot of geometry. Recently polygonal texture packing needed some functionality that mesh tracing was already doing, so it was moved to a place where both could use it. After the move, using it requires copying vertices to a buffer but the mesh tracing was not clearing the buffer first, so every time it performed an operation it added all the vertices again. This admittedly makes for a neat pattern, but isn't terribly useful as a mesh! :nerd:
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Nate

Nate
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moyaki

Our files are the same phenomenon too, any file will look like this. :'(
moyaki
  • Сообщения: 10

FCSW_Ben

Moyaki, which version of Spine are you using? I'm not getting this behavior any longer.
We're making complex games almost entirely in Spine! Consider signing up for the closed alpha of our latest Project: https://www.exceptionullgames.com/knockout.html
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FCSW_Ben
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moyaki

OMG,I missed the upgrade spine! That's was 3.8.64 then.
Already improved.thank you so much ;D!!
moyaki
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badlogic

Phew, thanks for reporting that the latest version fixed your issue :)
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badlogic

Mario
  • Сообщения: 2013


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