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  • Unknown Bug with Mesh Trace

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I wish I had more information for you. On this one attachment, the tracing algorithm breaks down.

Wow, that looks crazy! :o Can you post or email the image so we can see that happen? contact@esotericsoftware.com


Nevermind, we got it fixed in 3.8.67, available in a few minutes. Sorry for the trouble!

Indeed it's working now. I'm curious, what was the fix behind the scenes?

Mesh tracing and polygonal texture packing both deal with a lot of geometry. Recently polygonal texture packing needed some functionality that mesh tracing was already doing, so it was moved to a place where both could use it. After the move, using it requires copying vertices to a buffer but the mesh tracing was not clearing the buffer first, so every time it performed an operation it added all the vertices again. This admittedly makes for a neat pattern, but isn't terribly useful as a mesh! :nerd:

16 дней спустя

Our files are the same phenomenon too, any file will look like this. 😢

Moyaki, which version of Spine are you using? I'm not getting this behavior any longer.

OMG,I missed the upgrade spine! That's was 3.8.64 then.
Already improved.thank you so much ;D!!

Phew, thanks for reporting that the latest version fixed your issue 🙂