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Unknown Bug with Mesh Trace
I wish I had more information for you. On this one attachment, the tracing algorithm breaks down.
Wow, that looks crazy! :o Can you post or email the image so we can see that happen? contact@esotericsoftware.com
Nevermind, we got it fixed in 3.8.67, available in a few minutes. Sorry for the trouble!
Indeed it's working now. I'm curious, what was the fix behind the scenes?
Mesh tracing and polygonal texture packing both deal with a lot of geometry. Recently polygonal texture packing needed some functionality that mesh tracing was already doing, so it was moved to a place where both could use it. After the move, using it requires copying vertices to a buffer but the mesh tracing was not clearing the buffer first, so every time it performed an operation it added all the vertices again. This admittedly makes for a neat pattern, but isn't terribly useful as a mesh! :nerd:
Our files are the same phenomenon too, any file will look like this.
Moyaki, which version of Spine are you using? I'm not getting this behavior any longer.
OMG,I missed the upgrade spine! That's was 3.8.64 then.
Already improved.thank you so much ;D!!
Phew, thanks for reporting that the latest version fixed your issue