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  • Unity3D weightedlinkedmesh was not found

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I'm having trouble importing SkeletonData that uses weightedlinkmesh.

Error reading skeleton JSON file for SkeletonData asset: kristal skel_SkeletonData
The requested value 'weightedlinkedmesh' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x0023b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Enum.cs:692
at Spine.SkeletonJson.ReadAttachment (Spine.Skin skin, System.String name, System.Collections.Generic.Dictionary`2 map) [0x00062] in E:\Git\GOG\Game\Assets\spine-csharp\SkeletonJson.cs:258
at Spine.SkeletonJson.ReadSkeletonData (System.IO.TextReader reader) [0x0071d] in

I have made sure the runtime is updated.
Has anyone successfully used weightedlinkedmeshes in Unity3D?
Any idea what could be wrong on my end?

Thanks,


23 Mar 2016, 06:16


At closer inspection, I see that there is no code support for weightedlinkedmesh in the Unity3D runtime, is this correct?


23 Mar 2016, 07:41


Looking even closer I see that there is no code support for LinkedMeshes in Unity3D (spine-csharp) at all.

The only runtime that I see has it is libgdx.

Any update on when Unity3D will get LinkedMesh support?

Only libGDX has support for it right now. That's coming next week, beta at the very least.

Thanks for replying.
Do you mean support for Unity3D comes next week?
If so, that's great news!

I meant Linked Meshes for Spine-Unity. :yes:

Perfect, thank you!