Oruji

I'm having trouble importing SkeletonData that uses weightedlinkmesh.

Error reading skeleton JSON file for SkeletonData asset: kristal skel_SkeletonData
The requested value 'weightedlinkedmesh' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x0023b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Enum.cs:692
at Spine.SkeletonJson.ReadAttachment (Spine.Skin skin, System.String name, System.Collections.Generic.Dictionary`2 map) [0x00062] in E:\Git\GOG\Game\Assets\spine-csharp\SkeletonJson.cs:258
at Spine.SkeletonJson.ReadSkeletonData (System.IO.TextReader reader) [0x0071d] in

I have made sure the runtime is updated.
Has anyone successfully used weightedlinkedmeshes in Unity3D?
Any idea what could be wrong on my end?

Thanks,

-- 23 Mar 2016, 06:16 --

At closer inspection, I see that there is no code support for weightedlinkedmesh in the Unity3D runtime, is this correct?

-- 23 Mar 2016, 07:41 --

Looking even closer I see that there is no code support for LinkedMeshes in Unity3D (spine-csharp) at all.

The only runtime that I see has it is libgdx.

Any update on when Unity3D will get LinkedMesh support?
Oruji
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Pharan

Only libGDX has support for it right now. That's coming next week, beta at the very least.
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Pharan
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Oruji

Thanks for replying.
Do you mean support for Unity3D comes next week?
If so, that's great news!
Oruji
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Pharan

I meant Linked Meshes for Spine-Unity. :yes:
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Pharan
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Oruji

Perfect, thank you!
Oruji
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