Hello,
I am new to Spine and am attempting to use it with dynamic body parts, seeing what limitations there are on setting and changing the parts on the fly. We have a character made in Spine imported into the Unity scene and is animating as expected. I see the different slots, attachments, and bones of the skeleton, but not sure which part and how I can change the attachment on the fly.
Ultimately, could I attach a prefab to a skeleton? Any help is much appreciated.