But when first time creating spine, it still cause lag in SkeletonRenderer LateUpdate().
One for about 250ms delay, 10 for 2.5 seconds delay.
var animation = obj.AddComponent<SkeletonAnimation>();
animation.skeletonDataAsset = asset;
// ... something else
// Big lag: Call SkeletonRenderer LateUpdate()
I have found that someone with the same question in this post:
This problem has bothering me several months, is there a good solution yet?