Is there any way to use the same atlas with Spine & Unity2D?
Each of our "levels" is a single 2048x2048 spritesheet. Some of these sprites are used by Spine and some are just normal 2D sprites.
Right now we're creating dummy spine animations to just render a single static sprite but this is obviously not ideal. Plus, we need to start doing things like rendering the sprites as 9-sliced, tiled, etc - not possible with dummy spine animations.
So, ideally we can just build 1 atlas (either via Spine, a 3rd party tool, or inside of Unity) and have Spine & Unity both share it.
I see this is possible using tk2d, where you can build a tk2d atlas and have spine use it - but we're trying to avoid using tk2d for any new work (trying to transition to Unity2D).
What are our options here?