bigssu

I'm using latest Unity3D and Spine.
I try to export Spine data from Unity to Maya and find out it only export the mesh but doesn't including skin and animation information.
is there any way I could make FBX data with sink and animation data on it?
thanks
bigssu
  • Сообщения: 3

Harald

Spine runtimes use it's own custom animation and skin management system, so any Unity fbx exporter will have no chance to know how to get to this data.

You can however try the following workaround:
1. Select the target _SkeletonData asset in the Project panel.
2. In the Inspector, click the gear icon at the top-right and chose Skeleton Baking
3. In the window that opens, choose the desired settings and choose Bake Skeleton

This will generate a prefab with meshes underneath it, plus animations contained below the Controller. You could give it a try using your fbx exporter.
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Harald

Harri
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bigssu

I baked out Spine data and export as a FBX file. I spent so much time but it seems every body parts are off. I tried bunch of importing option in Maya(2015/2018) but I couldn't fix this issue. Please help me get it to work.
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bigssu
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Harald

I fear I cannot offer support for Maya fbx import, I do not even own a Maya license. You can have a look if other 3D editors also display an incorrect offset, then you know whether the problem is related to Maya import or the exported fbx file.

I can only suggest to check the fbx export options, contact the author of the exporter or try a different fbx exporter.
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Harald

Harri
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