• Bugs
  • [Unity] Event timeline bug

event will not be fired if its time is 0 and frameCount == 1

if (lastTime >= frames[frameCount - 1]) return;

i believe it is because of the above code
lastTime must be always >= 0

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I finally got sick of edge cases with events and wrote unit tests for event timeline:
https://github.com/EsotericSoftware/spi ... Tests.java

Hopefully this catches them all. I've fixed all the runtimes, so you should be good to go now. 🙂

that's great :yes:
thanks very much