Hi Pharan.
I have the same situation, could you advise please?
My code looks like this :
playerAnim = (SkeletonAnimation)gameObject.AddComponent("SkeletonAnimation");
playerAnim.skeletonDataAsset = playerData;
playerAnim.skeletonDataAsset.atlasAssets[0].Reset();
playerAnim.skeletonDataAsset.Reset();
playerAnim.state = new Spine.AnimationState(playerAnim.skeletonDataAsset.GetAnimationStateData());
playerAnim.calculateNormals = true;
playerAnim.loop = false;
playerAnim.Reset();
Do I have to add the following to disable the SkeletonAnimation component?
playerAnim.enabled = false;
playerAnim.LateUpdate ();
Thanks in advance!