I try to build AssetBundles in Unity, and everything goes well without Spine Library. But when I import Spine Library into Unity and run
BuildPipeline.BuildAssetBundles, Unity throws an Error:
Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs(583,16): error CS1061: 'Texture2D' does not contain a definition for 'alphaIsTransparency' and no accessible extension method 'alphaIsTransparency' accepting a first argument of type 'Texture2D' could be found (are you missing a using directive or an assembly reference?)Then the building failed
Error building Player because scripts had compiler errorsI don't know how to solve this problem. My Unity version is 2018.4.8f1, and Spine Library is spine-unity-3.8-2019-09-25.unitypackage
Thanks a lot!
I attempted to comment the error line (AtlasUtilities.cs(583,16)), then the building is success.
I don't know if it will affect the actual AssetBundle or will cause any error when running. I will be still trying.
Waiting for your help!