hmental

Hi,
I thinking of way how to use spine animations with sequencer - create cinematics with camera movement etc.
I'm able to use custom event that play choosen animation - this option works but in sequencer i see only a keyframe where animation is started.
Is there a way to use spine animation like 3d model skeleton animation - when I choose animation, add clip, see "block" with animation?
hmental
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Nate

Sorry this went unanswered! Our UE4 expert, Mario, is out on personal leave for a while.

I'm not the expert, but I don't think it's possible to get a visual representation in the sequencer. I doubt the sequencer rendering is exposed. UE would need to expose some sort of property for a key's duration. I don't know if that is the case, but we'll check it when Mario is back.
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Nate

Nate
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