I'm making a turn based tactics game. When I hover on a character, I want to decrease the opacity of the other characters.

Does Spine have a feature to make the character transparent?
I don't want to simply change the opacity of the sprites. Doing that would show all the layers of the body parts.
Is there a way to make the character transparent without showing the covered layers?
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The spine-unity runtime comes with SkeletonRenderTexture and SkeletonRenderTextureFadeout example components. You may want to check them out in the example scene Spine Examples/Other Examples/RenderTexture FadeOut Transparency.
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