kosanake

Hi guys!

Use gdx-texturepacker for my assets: one atlas for actors and one atlas for specific stuff per each scene. It's not so flexible as i thought in the beginning..

Now i wanna try spine texture packer for each actor and i'm interested: is it critical for perfomance to have many texture atlases for one scene using libGDX?

thanks!
kosanake
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Nate

You can see my wiki article on SpriteBatch in libgdx, which explains atlases:
http://code.google.com/p/libgdx/wiki/SpriteBatch
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Nate

Nate
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kosanake

Thanks, Nate, that's was useful but obvious for me.
Think i have to make tests for my case.
kosanake
  • Сообщения: 22


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