I recently switched from Smooth Moves in Unity to using Spine because the animation tools are far more advanced and I have access to the runtime source.
There is one last thing I need to replace in the change over ... that is a my "freeze effect" which pauses any current animation and swaps all materials on the object to use new materials that use a different shader which turns all textures to grayscale and then color key to a blue ice-like color.
Only thing is, I'm not sure how I should be changing the materials for a single game object which has a SkeletonAnimation component. Smooth Moves had given me an API to swap a single material as well as restore all materials to their original.
Where are the materials I should be changing in the Spine data for a single object instance?
Thanks.
Colin