Hello!
So I've looked at almost every source of information I could find about swapping attachments during runtime in Unity, and I thought that I was just doing it wrong, but now I'm not so sure anymore.
Basically I want to be able to swap out the torso of my animation, or the helmet, or any other piece of the body. i.e. when the player gets new gear, it is reflected in the art. I know this must be possible, cause this is probably the core reason people would use spine over native unity solutions. But every time I try to use the sprite attacher, or the atlas region component, it never swaps the body part right. It's either rotated wrong, or scaled wrong, or positioned wrong.
So I started thinking that maybe I'm not supposed to be using attachments. Maybe there's something I'm missing.
I know skins are to change the entire skin of the skeleton, but I don't want to have preset skins on, nor do I ever really want to change the entire skin, just parts. And those parts could be many, so they would probably have to be loaded dynamically and swapped during run time. Not in the Unity editor, or in Spine.
So I'm hoping someone can point me in the right direction of a tutorial, cause all I can find are tutorials for putting a sword in a hand attachment or something of that kind.
Thanks!