cyb3r

Hi. In the spineboy example project if I switch animation (in preview window) to hoverboard, the board flies in from the left and sticks itself to boys feet. Once I switch to other animation, board nicely disappears. How it is done!? I looked in the editor at hoverboard animation and there is no single key of flying in or disappearing.
I am fighting with attachments doing weird things when I switch animations and I think spineboys hoverboard is the clue. :think:
cyb3r
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Nate

The setup pose has the hoverboard off the to left. Press ctrl+H to unhide the bones so you can see them in setup mode. When you change animations t the hoverboard animation with a mix duration in the Preview view, the hoverboard interpolates from the current animation to the hoverboard animation pose. If the current animation doesn't key the hoverboard bones, then it'll be in the setup pose for that animation.

Note we have a page that describes the spineboy project in detail:
Spineboy example
And pages for all the other example projects:
Spine: Example Projects
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Nate

Nate
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cyb3r

Thx Nate. I think I got it. I hope.. ;]
cyb3r
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