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Spine animation vs sprite crowds
I am thinking about making a game that would involve large crowds probably around 80-100 characters on screen at once, I am trying to figure out which would be a better choice using 2d animated sprites or creating the characters using esoteric's Spine animation program. I want to have the best performance possible for mobile devices. What do you think is better?
Spritesheets will always use less CPU, but have many downsides: use much more memory, are not smooth, they can't be dynamic, etc. There are too many variables to get a useful answer. You'll have to benchmark your specific skeletons to determine performance on a particular device.