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Spine Unity Editor Mac OSX performance / usability
Hey all,
My team and I have been using Spine in our LibGDX products no problem. We recently upgraded to Spine pro and started testing out the waters with Unity.
I immediately came across problems in the demo material. When loading a scene, selecting a game object with a spine component, or even attempting to create a spine game object, the Unity editor will lock up for a long time or even crash. This behavior is consistent. I upgraded to the latest version of Unity editor and still the same problem.
This does not happen when I test on Windows PC.
This muddies up our expectations and workflow as our studio's computers are all on Mac OS X.
Any support you can provide is appreciated.
Best,
Jeff
24 Feb 2016, 16:29
I've just tested a fresh install of Unity on another mac laptop, there were no issues.
The issue must lie within my current workstation.
For reference: Mac OS X 10.9.4, latest Unity3D and spine files available.
I'm going to update my operating system and clean up files, permissions, and other system maintenance, and hope I see a difference.
Unity Editor by itself on 5+ has been really weird lately, (particularly, you see framerates drastically drop if you have scene view and game view enabled at the same time) but I think they fixed it in their latest versions.
I don't think you need to import Spine runtime to see the slowdowns.
When you're on a Mac, try Unity's speed by itself first before importing Spine.
I went through general maintenance and security updates, and the issue persisted.
However, I updated my operating system to El Capitan and the issue is resolved!
Thanks, and if anyone else is having the same issue, get OS X El Capitan.