nukun

Unity Version 2019.2.6f1에서 SkeletonUtility Ragdoll 예제가 정상 동작하지 않습니다.
확인 좀 부탁드려요.

2019.1.x 버전은 정상동작합니다.
nukun
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Harald

방금 테스트 한 결과 Unity 2019.2.6f1을 사용한 로컬 설치에서 예상대로 보이고 작동합니다.
I just tested it, it looks and behaves as expected on my local installation with Unity 2019.2.6f1.

제대로 작동하지 않는 것에 대한 자세한 정보를 제공해 주시겠습니까?
Could you please provide more information about what is not working correctly?

Lightweight Render Pipeline을 사용하고 있습니까? 룸 배경에 사용 된 표준 셰이더는 LWRP와 호환되지 않기 때문에 LWRP를 사용할 때 분홍색으로 표시됩니다.
Are you maybe using the Lightweight Render Pipeline? Please note that the standard shaders used on the room background will display pink when using the LWRP, because they are not compatible with LWRP.
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Harald

Harri
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SquaLLio

I'm experiencing an issue with it as well.
Before 2019.2, I could add the SkeletonRagdoll2D script to a spine object, set the gravity to 0, and it was an easy hack to allow for collision as long I wasn't concerned about animation.

Now, in 2019.2.9f1, it acts as if gravity is higher than 0, even if it's set to 0. If I apply on start, it will automatically ragdoll to the ground regardless of the gravity set.
SquaLLio
  • Сообщения: 7

Harald

Thanks for reporting. We just discovered that the initial angle limits of the legs (and potentially other parts) are wrong in Unity 2019.2 and SkeletonRagdoll2D. Perhaps this leads to other problems that seem as if gravity was still applied.

I have created an issue ticket here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1521
We will let you know once we have fixed this bug.

---

The issue has been fixed, new unitypackages are available for download:
Spine Unity Download

Please let us know if it works at your setup now as well.
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Harald

Harri
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SquaLLio

Problem solved. Thanks for all you do!
SquaLLio
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Harald

Thanks for the fast reply, glad it worked out!
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Harald

Harri
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