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SkeletonGraphics with multiple Atlas
Hello guys,
Weird moment for me today ! :sucks:
I updated (I mean re-exported) a spine project after a quick animation change and right after that my HUD (skeletongraphic) in Unity is totally broken.
This hud was built quite a long time ago and was rendering just fine. After 2 hours I still can't find a way to reset that up
I read a bit about the skeletonGraphics limitations when it comes to multiple materials but I still can't work it out.
I can't see any "Advanced -> Multiple CanvasRenderers" in my advanced tab of the component (which is super-weird because I'm almost sure this is how I set it up in the first place and got it to work for so long)
Any help would be greatly appreciated
Are you sure that you didnt accidentally downgrade your spine-unity runtime to an old version? You should always see the Advanced - Multiple Canvas Renderers
property.
Please have a look at which version of the spine-unity runtime you are using (see the version.txt
file) or simply re-download the latest spine-unity 3.8 or 4.0-beta runtime.
Just letting you know that I fixed the problem by simply.... increasing the exported page size in Spine editor :bigeye:
I know I know... Don't say anything ^^
That being said, I'm running this runtime -spine-unity-3.8-2020-04-14.unitypackage-
For the sake of knowing what was happening, is this runtime too old ?
Thank you Harald
RemDust написалThat being said, I'm running this runtime -spine-unity-3.8-2020-04-14.unitypackage-
For the sake of knowing what was happening, is this runtime too old ?
Yes. Multiple Canvas Renderers
support was added on 2020-05-14.
Harald написалYes.
Multiple Canvas Renderers
support was added on 2020-05-14.
This is really good to know, thank you
You're welcome.