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SkeletonGraphic (UnityUI) Tint Black problem
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hello
I got some issue with Skeleton Graphic Tint Black shader, i try many things to make it works correct, but still this purple color on my animation. Skeleton tint black shader with skeleton animation works fine and tint is correct, only when i use SkeletonGraphic (UnityUI) the tint is brocken.
I was hoping you could tell me how to fix it? What i'm doing wrong?
This how animation should look. (preview from spine)
Unfortunately the image urls seem broken (at least they do not display anything for me, just the broken URL placeholders).
To be sure:
Did you assign a material with shader Spine/SkeletonGraphic Tint Black
shader at a SkeletonGraphic
component, right? If so, could you please send us a minimal reproduction Unity project that still shows the problem, as a zip package (not unitypackage) to contact@esotericsoftware.com. Then we can have a look at what's going wrong.
Sorry for broken URL (i fix it). Actually i found a solution, the problem with canvas additional shader channels, need to turn on TexCoord1, TexCoord 2, TexCoord 3.
Thanks for updating the posting, glad you figured it out!
Actually you should be able to disable TexCoord3
, as TexCoord1
and TexCoord2
should be sufficient.
For anyone having similar problems, the documentation page shows how to enable TexCoord1
and TexCoord2
channels:
spine-unity Runtime Documentation: Rendering