I'm sorry I thought I figured it out. But the animation works if the loop is true, if false, then no 🙁 What's wrong?
private SkeletonGraphic skeletonGraphic;
[SpineAnimation]
public string normalAnim;
void Start()
{
skeletonGraphic = GetComponent<SkeletonGraphic>();
}
public void SetNormal()
{
skeletonGraphic.AnimationState.SetAnimation(0, normalAnim, true);
}
}