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Shader error after updating to Unity 2019.2.11
Hi,
With the 3.6 runtime and updating to Unity 2019.2.11, I encounter the following error:
Shader error in 'Hidden/Spine/Bones': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
Shader compiler: Compile Hidden/Spine/Bones - <Unnamed Pass>, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
UnityEngine.Material:SetPass(Int32)
Spine.Unity.Editor.SpineHandlesrawBone(Transform, Bone, Single, Single) (at Assets/ThirdParty/Spine/spine-unity/Editor/SpineEditorUtilities.cs:1749)
Spine.Unity.Editor.SpineHandlesrawBones(Transform, Skeleton, Single) (at Assets/ThirdParty/Spine/spine-unity/Editor/SpineEditorUtilities.cs:1707)
Spine.Unity.Editor.SkeletonRendererInspectornSceneGUI() (at Assets/ThirdParty/Spine/spine-unity/Editor/SkeletonRendererInspector.cs:379)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Reported the bug. What could be the issue?
Cheers
Nikola
Actually it was Unity who added the message Please report a bug including this shader and the editor log.
and not us, but still, thanks for reporting!
The shader 'Hidden/Spine/Bones' is only used in the editor to draw the bone overlays in scene view when the Skeleton Debug
window is open and a skeleton selected. So if you see the bones in the scene view, you can safely ignore this error message (or report it to Unity if you are very ambitious).
Thanks again for reporting.