sunkai

Hi,

I'm a new user, looking to integrate Spine into my game's tool chain, and had a question concerning traditional frame-by-frame animation composition.

I would like to set a default pivot point for each of my frame images, so that there is no translation necessary when they are added to a Slot.

Having searched through the forums, the YouTube videos, and opened the Dragon example project, I am still unsure as to how this is achieved.

Any help would be greatly appreciated.

Sunkai.
sunkai
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Søren

You can't set a pivot point on an attachment (image) since all transform-animation is done on the bones.
What you're looking for might be related to this upcoming feature https://trello.com/c/KOo0Us7u/18-drop-i ... ent-offset
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Søren

Shiu
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