Bica12

Hello,

Quick question. So I have an animation that I want to reverse, but I am having trouble selecting all the bones and all the meshes at the same time. When I Cntrl + Drag it only chooses bones and then after that I need to zoom in and individually Cntrl click all the meshes(and it can be frustrating). Because of this, I am having a hard time literally taking the character and reversing the animations(by dragging the timeline keys).

I played around with the filters, I played around with the tree.....I was wondering if there was an easier way to do this(I'm sure I must be missing something).

Is there a way to drag click over the character and select literally everything(including meshes)? Or is there an easier way through hierarchy perhaps?

Thanks!
Bica12
  • Сообщения: 3

Nate

Selections in the viewport are always of a single type. Eg, all bones, mesh attachments, region attachments, etc. The only exception is the Create tool, which selects bones but allows ctrl (cmd on macOS) clicking attachments.

It's similar in the tree: while it allows selections to have items of different types, most operations require all selected items to be of the same type. Drag and drop requires items to be the same type and you'll see more properties in the tree when all selected items are the same type. When items are different types, usually the only operations available are delete, duplicate, and rename.

Why are you needing to make a selection of every item? If your goal is to reverse an animation, press escape or spacebar so nothing is selected which makes the dopesheet show all rows. Box select the first row, then drag the left side of the box selection to the right, past the right side of the box selection. This will flip over the selection, reversing the keys. Keep dragging until the selection is the same size as the original and you'll have the same timing.

There are a few gotchas. Make sure the dopesheet is not locked and is not filtered. Hiding slots and bones also hides their rows in the dopesheet, so you can use ctrl+H (show all bones/slots) to make sure none are hidden. Lastly, attachments in skins can have deform keys and when the skin is not active, the dopesheet rows don't appear. To solve this, click the tree view settings button and check "Show all skin attachments":

That makes the tree show all the attachments for every skin, but it also makes the dopesheet show the rows for all attachments that are in skins, even for those skins that are not the active skin.
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Nate

Nate
  • Сообщения: 9264

Bica12

Thanks! Will play around it this weekend :) Yeah the goal is to reverse the animations. For some reason for me, when I do hit the escape button(and I have tried space bar as well)almost all keys are there except the mesh keys. To show them I have to select them as well. So what happens is that everything gets reversed except the mesh keys and attachment key animations. I have checked the filters as well to make sure the attachments and mesh keys are included but the same issue happens. So that creates a big problem for me just to reverse animations. I need to find a way to select all to make sure those mesh keys are included.
Bica12
  • Сообщения: 3


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