Hi there,
I use a coroutine to delay activating a Spine skeleton. Once called, I update the skin and then set the animation. The first time the animation plays, I see a brief flash of sprites in their "Setup" position. I have figured out that to stop the flash, I need to call:
_spineAnimationState.Apply(_spineSkeleton);
After both the skin and animation is set. Usually I do this as part of my UpdateSkin method. However I wondered if I'm possible doing this incorrectly?
Actually it looks like calling Apply afterwards doesn't actually solve it.