as our project upgrade to spine 3.x
all our character used flip timeline are change to scale
but the different between flip and scale is the one have tween and another don't
so characters animate in runtime like still has mix then at a specific to suddenly flip seems impossible
the problem is not tween, we can key two keys very closely to make it flip
but in mixing situation scale will auto tween to another animation
if two animation's scale are different, it will use mix time to tween the scale
is there a nice solution for this?
we don't want to abandon mix effect
but still want to have a sudden flip