I notice that when I scale down the spine character animation (around 0.5 of original size ) for exporting to Unity it starts to break pretty hard . Is there any tips on retaining image fidelity instead of having to make a new one with the exact size needed in my game.
I want to use the same spine character for 2 scenes in my game . One is the in-game scene and the other is in the shop menu where he would be twice the size seen in-game . Is there any way I can just import the character with the size of him in the shop and just scale him down to half in-game without him getting pixlated ?