Nate

It is coming, promise!
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Nate

Nate
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mfedorov

)))
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mfedorov
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waffles

This is my most wanted feature for YEARS =)
waffles
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TextusGames

Nate писал(а):It is coming, promise!
Hello, will we have the ability to auto weight right and left tangents of the key by default (similarly like Unity editor does)(preferably as an option because someone still wants robotic animations with linear interpolation)?
For now, it seems like just any default animation made in unity looks more natural than in Spine2D((

Thanks for skin bones in 3.8 but full graph editor is the more fundamental feature and I guess you should really focus on this one do not delay it until version 4.0 (or at least give us a preview)

Also, you are saying for 3 years that it is your next feature to implement but still there is no preview of that. And this feature is stoping me to upgrade to Spine pro license (and I am not the only one)
I would bare for graph view but I need the option for keys being auto weighted on both sides by default to have a natural look.

I hope it will happen At least at 4.0.

Thanks.
TextusGames
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Søren

@TextusGames, it's something we ourselves have really been wanting to get implemented for a long time, but it had to be put off for good reason. Nate said it best in a different thread
Nate писал(а):Sorry! This is killing me inside. There were so many low hanging fruit features that greatly improve workflows and general quality of life. Individually they are small and it makes sense to get them done because people are suffering. Together they are a significant effort that distracts from the larger effort curve editor features. We are working on the curve editor though and it will happen. 3.8 puts us in a good place and releasing the curve editor next makes sense.
But the graph editor is in the works now, promise! Hopefully it won't be super long before we can show a preview of it.
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Søren

Shiu
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TextusGames

@Shiu, Thanks.
I actually think you programm is made with love and is the best for game 2d graphic.
I do understand now that graph editor will eventually come and I hope it will be soon) .
But will it allow an option for setting default interpolation for keys like auto-weighted tangents on both side(like in unity)?
If information about this feature will be available please post here.
Or do I need to create separate thread as a feature request about it?
TextusGames
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Søren

It's too early for me to go into detail on what will be possible in the new graph editor. Once we have a working beta, we can start talking about additional features :)
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Søren

Shiu
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TextusGames

Ok, see you at beta time then)
TextusGames
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hollietree

Hi guys, looking forward to the graph editor!

I wonder if there are any plans with the proposed improved animation editor to do with easing / inbetweening? There is a nifty tool in Maya called tweenmachine that lets you 1) key an inbetween, then 2) you drag a slider to favour either the keyframe on the left or the right.


Here's a video I found of a guy playing with it.

I would find this super helpful in my anim workflow, I know pretty much all Maya animators use this script or something similar to speed things up!

<3 <3 <3
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Søren

@hollietree hi, thank you for the suggestion. It's still too early for us to start talking about the individual features of the graph editor, but you suggestion will definitely be considered. Tween machine looks very handy!
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Søren

Shiu
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Pls_fix_graphediter

Pls_fix_graphediter писал(а):Please correct graph editor . Any updates on the curve editor?. plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
:8 months ago
jorisvanlaar писал(а):Any updates on the curve editor?
:1 year ago :| :| :| :| :| :|
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Nate

Trust us, we know! A lot has been done in that time, both on the curve editor and many other important things. We are working hard on the curve editor and will keep doing so until it is in your hands. It will be in the next major release. You can read some updates to the progress here:
3.9 Curve editor, in graph view, not dopesheet?
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Nate

Nate
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Tutu

Hi Nate,

Any update on the curve editor? Do you have a timeline for 3.9 release?

Looking forward to trying it.

Thanks,

Anais
Tutu
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Nate

We have been slowed by some fundamental features that were needed, but unfortunately took a lot of effort. More about both the progress and the slowdown was mentioned in this thread. I understand that may be frustrating to hear, it is certainly frustrating for us as well. However, this is not the same situation as previous releases -- we are not going to do another release without the curve editor. We are holding to our guarantee that the curve editor will be in the next version. As for how far away it is, most of the team has finished up their other necessary efforts and have been working on the curve editor. We hope to start the next beta, containing the curve editor, in a month or so.
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Nate

Nate
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Tutu

Thanks for the update! Can't wait to try the new curve editor!
Tutu
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