Hy
i was wondering if there is a way to repeat a certain are of animation over the entire time line.now i do is that i copy paste those keys over the time line manually..
Like in moho you tell the software the first and last frame and it repeats it on the entire time line
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SaadFayyaz
2 months ago
- SaadFayyaz
- Сообщения: 12
Erika
Hi! what kind of export do you expect you will have?
If you export for a runtime and not a gif or video, you can have two separate animations: one for the repeating keys, and the other longer one.
You can preview the two animations working together by playing each one on its own track in the preview view:
Preview - Spine User Guide
At runtime you'd play each animation on a separate track to achievethe same result.
If you export for a runtime and not a gif or video, you can have two separate animations: one for the repeating keys, and the other longer one.
You can preview the two animations working together by playing each one on its own track in the preview view:
Preview - Spine User Guide
At runtime you'd play each animation on a separate track to achievethe same result.
2 months ago
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Erika - Сообщения: 2827
SaadFayyaz
hmmm lets see in an example
suppose i need a dragon idle animation which is of like 60 frames and i have his wings animation on like 10 frames now what i will do is i will copy past wings animation on 60 frames...is there a way to tell spine that repeat these keys (10 wings frames) so i dont have to copy past them on the entire timeline
hope i am making some sense
suppose i need a dragon idle animation which is of like 60 frames and i have his wings animation on like 10 frames now what i will do is i will copy past wings animation on 60 frames...is there a way to tell spine that repeat these keys (10 wings frames) so i dont have to copy past them on the entire timeline
hope i am making some sense
2 months ago
- SaadFayyaz
- Сообщения: 12
Erika
The only way to avoid manually copypasting those keys is the one I described above currently.
2 months ago
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Erika - Сообщения: 2827
Nate
Note you can do this at runtime by setting TrackEntry
animationStart
and TrackEntry animationEnd
. 2 months ago
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Nate - Сообщения: 10750
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